Students using green screen and camera facilities

BA (Hons) Creative and Digital Media (Top-Up)

Course type
Undergraduate
Course qualification
BA (Hons)
Subject area
Creative Digital Media and Gaming
Delivery mode
Full-time
Course length
One year

If you have a level 5 qualification such as a DipHE or HND in Media or a related subject, you can enhance your learning and top-up to a full BA (Hons) degree.

Course summary

What is the fee?

For all course options, see fees and funding

Where will I study?

º£½ÇÂÒÂ× School of Arts, Media and Creative Technology

What is the UCAS code?

PW92

How long will I study?

One year

Overview

This course is ideal if you want to take your Diploma of Higher Education, HND or similar course in Media to the next level and top up to a full BA (Hons) Degree. 

You will enhance your previously learned practical skills with greater coverage of academic subjects such as media ethics, documentary making and future media trends. This is different from regular study – it allows you to top up your previous qualification or return to university study after a break from your level 5 qualification. 

We have picked some of our most popular and successful modules to complement your previous learning and give you the ability to attain a full degree certification, finishing with your own bespoke project module combining your skills, academic knowledge and following your own personal media interests. 

 

You will:

  • Enhance your previous practical skills with academic knowledge and research
  • Study in our facilities across two campuses including at MediaCity
  • Study alongside students from different areas, enhancing your network

This is for you if...

1.

You have previously attained a HND or DipHE or other Level 5 qualification in media and want to top up

2.

You want to return to study after some time in industry

3.

You want to explore the ethics, future technology and wider application of media skills

How you'll learn

What will I be doing?

The top up year focuses on transition into becoming an independent creative thinker, and so places the emphasis on you to engage with taught content and access wider studies. 

Teaching

Your teaching will take place across several formats: 

Lecture and seminar work – ‘traditional’ university study where a lecturer will explore a topic over an extended period and discussion takes place separately in groups. 

Practical classes/workshops – hands on skills and technique work, where your creative ideas are practically explored. 

Supervisor guided study – your assigned project supervisor will meet with you regularly to guide you through your work. 

Assessment

Reflective writing (10%) - reflecting on your own learning from your practical work

Practical outputs (40%) - Media artefacts such as videos, documentaries and portfolios

Presentation (30%) - presenting pitches and ideas for your practical outputs. 

Essay (20%) - academic writing on media policy and ethics

Future careers

The course is designed to take you from a media and content creator into an ethical and knowledgeable entrepreneur. You will have a portfolio that demonstrates your knowledge, skills and behaviours for a wide field of jobs in the creative industries. You will be ideally placed to work as a freelance creative for organisations in the private, public and third sectors. Job roles include but are not limited to Digital Producer, Content Producer, Videographer

 

 

A taste of what you could become

A content creator

A digital producer

A videographer

And more...

Career Links

We have industry links with a range of media organisations, including Channel 4, ITV, BBC Sport and The Hut Group. This course is part of the GMIoT network and will give ready access to networks within and beyond the region.

You might also choose to go on to further study on a postgraduate or research course

Modules

This course has taken a selection of modules from our various media related courses to give you the ability to top up your previous study to a full degree. You will study documentary making, power and policy within media, computational ethics and the future of creative advertising. These are combined to give you the knowledge and behaviours of a professional that go beyond those of a skilled creator, and empower you to become a knowledgeable and ethically guided creative force, with the ability to look ahead at the media industry and adapt to it. 

Click below to expand the module list and read more about each one. 

All core modules
Computational Ethics Project

This module will introduce you to the fundamental ethical questions that surround computing industry, governance, and artistic practice. It will engage questions such as automation’s impact on human autonomy, responsibility for machine-made decisions, predictions about human behavior, data-based stereotyping of humans, the relationship of design and equity, and replacing humans with computers in intimate relationships. The module aims to foster your responsible computational practice and allows you to explore and develop your own questions and interests.

Docs Without Rules

Docs Without Rules provides students with opportunities to explore creative documentary production using real world media techniques, tools, processes and briefs. The module explores the language and grammar of documentary film and how and why the rules can be broken and engenders in students a risk taking and explorative attitude to the creative development of their work.

Interests, Power, and Media Policy

The purpose of this module is to provide you with a critical awareness of the ways in which influential interests and power can shape the nature of communication media policy. You will explore a range of policies as well as the main actors and institutions who devise and influence media policy creation.

The Future of Creative Advertising

This module covers: 

  • The application of new technologies and industry innovations
  • Current industry trends and techniques in digital marketing
  • Understanding creative use of AI and other future-focused initiatives
Creative and Digital Media - Personal Portfolio Project

Your final portfolio will combine everything you have learned in this study with your previous skills and personal interests to shape a portfolio that is ready for industry and showcases your best work.

We take a flexible approach to our course delivery that promotes diversity and inclusivity and provides a blended learning experience, which will vary to meet specific programme requirements. This learning time includes formal lectures and interactive activities such as seminars, tutorials, practical sessions, laboratory and studio learning. Smaller classes may be used to support collaborative activities such as project and group work and presentations. A range of different assessments and feedback is offered to meet the needs of both our diverse student body and specific subject needs.

Our undergraduate courses are normally made up of 20 credit modules which are equal to 200 hours of learning time. A three-year degree qualification typically comprises a total of 360 credits (120 credits per year).

Please note that exact modules and content offered may vary in order to keep content current and, for courses that offer optional modules, may depend on the number of students selecting particular options. When accepting your offer of a place to study on a programme with optional modules, you should be aware that optional modules may not all run each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you can undertake your preferred options, it cannot guarantee this.

Entry requirements

If you are a motivated and creative individual who wants to take their skills to the next level, then this is the course for you. This one year top-up will transition you into a ‘thinking creator’, with extended knowledge of ethics and applied media theory. Industry experience as well as your previous studies will serve to enhance your experience. 

Standard entry requirements
GCSE

English Language at grade C/level 4 or above (or equivalent) is required. 

You must fulfil our GCSE entry requirements as well as one of the requirements listed below

Previous study at Level 5

Applicants should have completed 240 credits in level 4 and 5 in an appropriate and relevant higher-level qualification equivalent e.g. Foundation Degree, HND, or DipHE in Media, Digital and Creative Media, Social Media Content Creation, or a related subject. 

Alternative entry requirements
º£½ÇÂÒÂ× Alternative Entry Scheme (SAES)

We welcome applications from students who may not meet the stated entry criteria but who can demonstrate their ability to pursue the course successfully. Once we have received your application we will assess it and recommend it for SAES if you are an eligible candidate.

There are two different routes through the º£½ÇÂÒÂ× Alternative Entry Scheme and applicants will be directed to the one appropriate for their course. Assessment will either be through a review of prior learning or through a formal test.

Fees and funding

See below for fee information.

2026/27

Type of study Fees
Full-time £9,790 per year

The tuition fees shown are for the first year only. If your course lasts longer than one year, fees may increase each year in line with inflation, up to the maximum limits set by the UK Government.

Additional costs

You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.

How to apply

Enrolment dates

September 2026

September 2027

Student information

Terms and conditions

UCAS information

Course ID PW92

Institution S03