Students using green screen and camera facilities

MSc Games and Extended Reality

Course type
Postgraduate
Course qualification
MSc
Subject area
Creative Digital Media and Gaming
Delivery mode
Full-time
Part-time
Course length
One year
Two year

Are you looking for a path into the exciting and rapidly evolving area of gaming and XR? This programme provides you with the skills and knowledge to break into this new and exciting field, becoming one of the key innovators that will shape its future.

Course summary

What is the fee?

For all course options, see fees and funding

Where will I study?

º£½ÇÂÒÂ× School of Arts, Media and Creative Technology

How long will I study?

One year, Two year

Overview

Are you looking for a path into the exciting and rapidly evolving area of gaming and XR? 

This programme provides you with the skills and knowledge to break into this new and exciting field, becoming one of the key innovators that will shape its future. The focus of this course is on the creative application of immersive and extended reality technologies to a wide range of design contexts. This is a rapidly evolving field, with applications as diverse as engineering, architecture, heritage, medicine and education. 

In particular, the growth of virtual, augmented, and mixed reality applications, grouped under the umbrella term of ‘Extended Reality’ (XR), is driving to radical transformations in the production and consumption of digital media products. As leading brands such as Facebook (now Meta), Microsoft, Apple and Google all align into this direction, the surge of new XR products and experiences will redefine the ways in which we interact with the people and the world around us. This explosive growth is substantially increasing in the demand for professionals with the creative and technical skills to lead the way.

Find out more by signing up to an upcoming Open Day, or if you have any generic questions please contact course enquiries.

International applicants: Please check the international intakes page for the latest information and application dates.

You will:

  • explore and gain an in-depth knowledge and skills on the technologies that are shaping the future
  • be part of an active and vibrant learning community that will boost your creative, technical and entrepreneurial skills
  • have access to a range of cutting-edge technologies and equipment that will turn you into a confident and capable developer
  • be guided by an enthusiastic team of active practitioners and leading scholars in games and XR
  • develop contacts and relationships with leading industries in Manchester, a city leading the next wave of innovation in the UK and Worldwide

How you'll learn

What will I be doing?

70%

Practical projects

30%

Written assessments

Teaching 

Based in our campus at Mediacity, this course uses a range of teaching and learning methods, including lectures, practical workshops, seminars and tutorials (group and individual). In combination, these methods will progressively build your situated understanding of technical, theoretical and practical topics, developing your professional identity and specialism. 

Independent learning 

At a Master level, it is expected a degree of self-direction and independent pursuit. Tutors will guide you through complex topics, encouraging you to take ownership of your process and decisions. 

Assessment

Assessment methods include written examinations and a range of coursework assessments such as essays, reports, portfolios, performance, presentations and your final year major project. The grades from formal assessments count towards your module mark. 

Future careers

Graduates from this programme will find professional opportunities in games design and development, XR development, instructional design and software engineering. Graduates will have access to a wide spectrum of roles in the public and corporate sectors, all of which are searching for individuals with specialised knowledge and skills on this rapidly evolving field. As the adoption of gaming and XR technologies continue to increase, professionals with the creative and technical skills on this type of development will be in high demand in sectors including but not limited to retail and fashion, healthcare, workforce training and real estate. 

Entrepreneurial endeavor is also a potential path for graduates, who will receive support in launching start-ups and new businesses. 

A taste of what you could become

A games designer

An XR developer

A software engineer

And more...

Career Links

This postgraduate degree course benefits from established partnerships and links with creative industries in the UK, which have been working with us at several levels, ranging from guest lecturers, live briefs, placement opportunities and extra-curricular activities. These include the BBC, Matmi New Media, Trunk Manchester, Yippee Entertainment and Carbon Digital, among others. 

Modules

The programme will be delivered across three trimesters using a combination of practical workshops, lectures and tutorials. Through practical and theoretical modules, you will gain the confidence and in-depth understanding of the technologies and techniques used in game and XR production while acquiring the critical skills to become the innovators able to shape the future of this new field. 

See below for module details. 

The details below outline the structure for full time. 

Part time delivery would be spread across two years. 

Trimester one
Games and XR Lab I

In this module, you will become familiar and develop expertise with game engines, asset production and coding. You will develop your skills in 3D modelling and visualization, acquiring practical skills in industry-standard techniques and pipelines for the production of 3D assets and environments. You will also be introduced to the latest technologies used for immersive visualization, such as motion capture, photogrammetry and PBR texturing. 

Creative Research Methods

This module will lead you to become a creative reflective practitioner, capable of proposing innovative solutions to complex problems using ludic and immersive development pipelines. Through selected readings, seminars and guest lectures, you will gain a thorough understanding of the main debates surrounding the fields of creative gaming and XR.  

Trimester two
Games and XR Lab II

In this module, you will develop your expertise in Virtual Reality, Augmented Reality and Mixed Reality design and development. You will start by working with Web XR, moving to more complex projects using game engines such as Unity and Unreal. You will also have the opportunity to produce social VR environments evaluating current frameworks for implementing immersive spaces for social interactions. 

Project Research and Proposal

In this module, you will apply your skills to designing a solution for a real-world problem. This proposal will form the basis for your final project in Semester 3. 

Trimester three
Final Project

In this module you will develop your project proposal. This project will provide you with the opportunity to critically engage in an action-research project, applying your skills to respond to a defined research problem. The outcome of this project will be discussed with your supervisor, who will help you define your research questions, methodology and support needed. This project will allow you to develop an original piece of practice-based research demonstrating an advance degree of specialist knowledge. 

We take a flexible approach to our course delivery that promotes diversity and inclusivity and provides a blended learning experience, which will vary to meet specific programme requirements. This learning time includes formal lectures and interactive activities such as seminars, tutorials, practical sessions, laboratory and studio learning. Smaller classes may be used to support collaborative activities such as project and group work and presentations. A range of different assessments and feedback is offered to meet the needs of both our diverse student body and specific subject needs.

Our postgraduate taught courses are normally made up of 30 credit modules which are equal to 300 hours of learning time, or 15 credit modules which are equal to 150 hours of learning time. A Master’s degree typically comprises 180 credits, a PGDip 120 credits, and a PGCert 60 credits.

Please note that exact modules and content offered may vary in order to keep content current and, for courses that offer optional modules, may depend on the number of students selecting particular options. When accepting your offer of a place to study on a programme with optional modules, you should be aware that optional modules may not all run each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you can undertake your preferred options, it cannot guarantee this.

Entry requirements

This is an interdisciplinary course open to students from a wide range of backgrounds, however, a previous academic or industry experience in any of the following disciplines would be beneficial: game design and development, 3D art and animation, game programming, digital media, and computing science. 

As part of the application process we will want to see a portfolio of work in demonstration of your previous experience and skills. These might include:

- stills and images showcasing examples of work on relevant areas, for example: game art, coding, UX, immersive experiences, virtual or augmented reality projects.

- links to personal or commercial projects

- examples of creative projects not directly related to games or extended reality, but which give demonstrate your potential to engage with these technologies

Once you have made your application we will be in touch with more information about the next steps. 

Standard entry requirements
Standard entry requirements

Prospective students will normally be required to have achieved a 2:1 Honours degree, but consideration will be given to students with a 2:2 Honours degree with appropriate experience and satisfactory references.

For International students

If you are an international student and not from a majority English speaking country, you will need IELTS 6.0 with no element below 5.5. We accept qualifications from all around the world. Find your country to see a full list of entry requirements.

We also accept a range of other English language qualifications. If you do not have the English language requirements, you could take our Pre-Sessional English course.

Alternative entry requirements
Accreditation of Prior Learning (APL)

We welcome applications from students who may not have formal/traditional entry criteria but who have relevant experience or the ability to pursue the course successfully.

The Accreditation of Prior Learning (APL) process could help you to make your work and life experience count. The APL process can be used for entry onto courses or to give you exemptions from parts of your course.

Two forms of APL may be used for entry: the Accreditation of Prior Certificated Learning (APCL) or the Accreditation of Prior Experiential Learning (APEL).

Fees and funding

2026/27

Type of study Fees
Full-time £9,360 per year
Part-time The part time fee is calculated on a pro rata basis

2026/27

Type of study Fees
Full-time £17,520 per year

Additional costs

You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.

Scholarships for International Students

If you are a high-achieving international student, you may be eligible for one of our scholarships. Explore our international scholarships.

How to apply

Enrolment dates

September 2026

September 2027

Student information

Terms and conditions